Template: Stun Mage (스턴 마사)
In the Korean UO community a mage was called 마사 (masa, from 마법사 mabeopsa, “magus/mage”). The Stun Mage (스턴 마사) is the 마사 variant built around the pre-AOS stun punch: a wrestling move that briefly freezes the target, giving you a free window to land a spell combo while they can’t act.
This is one of three 마사 templates here, alongside the Alchemy Mage and the Weapon/Halberd Mage. For the high-level PvP picture of all three, see PvP builds; for the from-scratch caster storyline, see the Mage template.
The idea: stun, then nuke (source-verified requirement)
Section titled “The idea: stun, then nuke (source-verified requirement)”This shard implements the pre-AOS stun punch. Per
servuo: Scripts/Items/Equipment/Weapons/Fists.cs, readying a stun requires:
Anatomy ≥ 80.0 AND Wrestling ≥ 80.0
(The related disarm move requires Arms Lore ≥ 80 AND Wrestling ≥ 80 instead.) With those two skills, you ready a stun and your next successful wrestling hit briefly locks the target down — the stun mage uses that window to land an Eval-boosted spell combo before the enemy can react or heal. Lock, then dump.
Because the requirement is 80, not 100, you don’t strictly need Anatomy and Wrestling at GM to use the stun — but GM Wrestling is also your unarmed defense and improves your hit/stun chance, so this template carries both at 100.
The 7 skills (≈700 total)
Section titled “The 7 skills (≈700 total)”Seven Grandmaster (100.0) skills sum to 700.0 — this shard’s total skill cap
(Config/PlayerCaps.cfg):
- Magery — your spell combo and mobility.
- Evaluating Intelligence — raises spell damage.
- Resisting Spells — survive enemy magic.
- Wrestling — the stun (≥80 required) and your unarmed defense.
- Anatomy — the stun (≥80 required); also boosts melee/heal.
- Meditation — refills mana between combos.
- Flex: Inscription (spell-damage bonus + scribing) or another utility skill.
Suggested stats (225 cap): ~75 STR / ~35 DEX / ~115 INT (the 225 stat total is the shard
cap, Config/PlayerCaps.cfg) — STR and a workable punch for the stun, INT leading for mana.
How it plays
Section titled “How it plays”- Ready the stun (needs Anatomy 80 + Wrestling 80, per
Fists.cs), close to wrestling range, and land the punch to lock the target. - Dump in the window: while the target is stunned, chain your Eval-boosted spell combo (the classic Explosion → Energy Bolt style burst) so it lands before they recover.
- Stay un-interrupted with GM Wrestling so an enemy melee can’t lock you out of casting.
- Exact stun duration and the PvP timing of the stun→combo window are unverified on this shard — test against live targets and report. This is a player-combat build; read advanced combat and PvP builds first.
In PvM it plays like the Mage template — Recall in, burst, Recall out — with the stun as an extra control tool against melee-fast spawn. Its real edge is PvP: locking a player for a guaranteed combo window is what the build is for.
See also
Section titled “See also”- Mage template — the underlying caster storyline.
- PvP builds — the tank/nox/stun mage overview.
- Wrestling, Anatomy, advanced combat.
- Sibling builds: Alchemy Mage, Weapon/Halberd Mage.