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Template: PvP Tamer

A PvP tamer fights two wars at once: the mage war (spell bursts, mana, resist) and the pet war (a fast, dangerous beast pressuring the enemy while you cast). The whole build is shaped by one problem — don’t get dismounted, and keep casting while someone is beating on you. Your pet is the pressure; you are the burst and the control.

On this shard skills cap at 100.0 each and 700.0 total (Config/PlayerCaps.cfg). The PvP tamer is a mage core + a taming half:

SkillAtRole
Magery100Damage, heals, Recall — your offense and escape
Evaluating Intelligence100Raises spell damage
Resisting Spells100Survive enemy spell bursts
Wrestling100Cast uninterrupted while being meleed; stun/disarm
Meditation100Mana regen between bursts
Animal Taming100Control a combat pet
Animal Lore100Pet control + tame checks

Total: 700.0. Note Veterinary is dropped here — there’s no slot for it. You heal the pet (and yourself) with Magery and bandages instead. Compare the PvM-focused Bard Tamer, which keeps Vet and drops the resist/wrestle mage core.

  • Wrestling is the keystone. With GM Wrestling you can keep casting while an enemy melees you — without it, every hit risks interrupting your spell. It also gives wrestling specials (stun/disarm in eras that support them) as a no-weapon melee option.
  • Resisting Spells is survival. PvP is decided by spell bursts; GM Resist softens incoming magic damage and effects enough to live through them.
  • Evaluating Intelligence + Magery is your offense — explosion/ebolt combos, heals, cures, Recall to escape.
  • The pet is constant pressure. A fast, mount-class combat beast forces the enemy to split attention; while they deal with the pet, you land bursts.

The defining weakness: a tamer on foot is fragile, but a tamer who gets dismounted is in even worse shape — knocked off the mount, slowed, and caught. This is why many PvP tamers run Bushido or Chivalry variants (anti-dismount tools, remounts, or counters) in eras that support them, trading a mage skill for mobility insurance. Whether dismount mechanics and those counters apply on our shard is unverified — check PvP rules before committing skill points.

  • Build the mage core first (Magery / Eval / Resist / Wrestling / Meditation) the way a pure mage does — it’s playable solo PvM the whole way up.
  • Add the taming half once the mage core is solid. You don’t need every high-end pet — you need one fast, dangerous, mount-viable beast you can control and replace.
  • In a fight: the pet engages and pressures; you cast from range, kite, and burst when the enemy is committed to the pet. Wrestling lets you keep casting if they close on you; Resist keeps you alive through their burst; Recall is the exit.

See PvP, notoriety and PvP, and combat (advanced).

  • Pet: a fast combat beast you can ride/replace — durability and speed matter more than raw control-slot count in PvP. Keep it healed via Magery and bandages (no Vet slot).
  • Reagents and bandages: carry deep — bursts burn reagents fast.
  • Stats: INT-heavy (mana is everything for a mage), enough STR to survive a melee opener; DEX for bandage speed.
  • Mount/anti-dismount items: era-dependent — verify what our shard allows on the PvP page.

PvP tamers fund themselves the same way as PvM tamers — farm the hunting ladder and champion spawns between fights. The real PvP “income” is power scrolls and rare drops from contested spawns; expect to lose reagents and the occasional pet, and budget accordingly.

  • If you keep getting dismounted and caught, this is the build’s core weakness — look at a Bushido/Chivalry variant if our shard supports the counters (PvP rules).
  • If your casts keep getting interrupted in melee, your Wrestling is too low — it’s the keystone, not a flex.
  • If you melt to spell bursts, Resist isn’t GM yet — finish it before fighting real opponents.
  • If you mostly PvM, you want the Bard Tamer instead — Vet and Discordance beat Resist/Wrestle for hunting.
  • Mistake: treating PvP numbers from OSI/other shards as gospel here. Our ruleset is unverified for this template — test, then report.